The odd non-Minecrafty post, because I play/played Hearthstone and used to like it.
Not sure what I was expecting, but for me Naxx is becoming brutally hard with each new quarter. The bosses all appear to be puzzles that need just the right deck with just the right initial mulligan or you're screwed. You can't take a reasonable deck and a bit of skill and expect to get through.
And really, bosses with 75 health and 2 mana 4 damage. Really. Thats like taking a kids soccer team to pro match and throwing them on the field with a hearty "do your best". And the pro team are also cannibals... who eat their opponents... and they all have tazers...
All thats left is the crying. What a bunch of turtle toss.
Here is my current strategy for the military quarter..
- try
- die lots
- look online, find deck that might work
- realize I don't have the legendaries to make the appropriate deck
- try a variant anyway
- die more
- realize I just paid $20 for a game that frustrates me more than anything other than work.
- go play Minecraft
- feel better
Seriously though. Naxx is hard and really makes a statement that Blizzard has forgotten about new players entirely. Lets look at a new player. The grab the free game. The play for a couple of hours unlocking all the heros (which I believe is a prerequisite for getting into Naxx). The have all the base cards, and possibly the equivalent of say 5 extra packs (25 cards).
They plunk down their hard earned $20 for Naxx expecting to have fun. And then they lose every match and can't complete the first quarter. Not fun at all.
Honestly Blizzard, what do you think your new player experience of Naxx will be? I get that the game needs to be more balanced for the higher level players, but you're alienating all the casual and new players right away. Bad form.